![]() Your pet can also help you haul your loot when your inventory becomes full. As you progress, you can unlock more pets and their skills with a total of four per companion. Each pet brings with it a helpful skill to aid you in combat. ![]() Having the two combat styles in one character works out really well for the solo player, or if you really like to shoot things, like me.Īs I set off on my Torchlight III journey, I started with a pet llama but promptly switched to a dragon named Nugget. The junkyard robot is well-versed in both melee and projectile combat thanks to his chest-mounted cannon. I suggest carefully choosing the relic that best suits you and your character’s playstyle, as it will complement the already intricate skill tree that Torchlight III possesses. I have a serious indecisive problem when it comes to picking and choosing characters and classes - what if I make the wrong choice? However, I’m a sucker for a robot, so I went with the Forged class who kills things with a sword of fire, thanks to the Flaming Destroyer relic I equipped him with. The other two classes available are your more standard garden variety RPG classes, Sharpshooter and Dusk Mage. When I started the game, it looked like the bright cartoonish anti- Diablo art style that I fell in love with, and two of the four classes (Railmaster and Forged) obviously displayed the offbeat and imaginative spirit of Runic Games. Having been a fan of the first two games, I was still hoping for the best. Sure, there have been exceptions like Until Dawn, but Torchlight III seemed to be doomed before it even made it to the masses. Whenever a game gets a complete overhaul before it releases, it’s usually a recipe for disaster. After an initial closed alpha, Frontiers was scrapped in favor of a more traditional installment in the series, Torchlight III. This new game would feature a setting, art style, and combat that Torchlight players would be familiar with, but would abandon single-player and traditional co-op in favor of an open-world MMO where hundreds of players could meet in a persistent shared world. Then from the ashes of Runic, Echtra Games rose with the help of Torchlight co-creator Max Schaefer, and Torchlight Frontiers was born. After the closure of Runic Games, a proper third sequel to the quirky dungeon crawler series Torchlight seemed unlikely.
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